* [ANN] Org-gamify
@ 2014-07-09 2:39 Paul Sexton
2014-07-09 6:22 ` Samuel Loury
` (3 more replies)
0 siblings, 4 replies; 6+ messages in thread
From: Paul Sexton @ 2014-07-09 2:39 UTC (permalink / raw)
To: emacs-orgmode
I have written a plugin for org agenda, which allows "gamification" of
task management. Define currencies, earn them by completing tasks, and
spend them on rewards. Inspired by HabitRPG, Epic Win and similar
systems.
http://bitbucket.org/eeeickythump/org-gamify
Note - I am well aware of existing criticisms of gamification. I have
significant reservations about many of its applications myself. However
I am not going to enter into any debate about its desirability or
ethicality. I have written some software to allow individuals to
voluntarily experiment with gamifying aspects of their own task
management systems, in order to find out whether it is enjoyable or
useful for them.
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ANN] Org-gamify
2014-07-09 2:39 [ANN] Org-gamify Paul Sexton
@ 2014-07-09 6:22 ` Samuel Loury
2014-07-09 7:01 ` Thorsten Jolitz
` (2 subsequent siblings)
3 siblings, 0 replies; 6+ messages in thread
From: Samuel Loury @ 2014-07-09 6:22 UTC (permalink / raw)
To: Paul Sexton, emacs-orgmode
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Hi,
Paul Sexton <psexton.2a@gmail.com> writes:
> I have written a plugin for org agenda, which allows "gamification" of
> task management. Define currencies, earn them by completing tasks, and
> spend them on rewards. Inspired by HabitRPG, Epic Win and similar
> systems.
>
> http://bitbucket.org/eeeickythump/org-gamify
It sounds fun.
I just read the description and something intrigues me: how do you
choose the CURRENCY_DELTAS for the tasks? I honestly don't think I would
be able to decide the price of each of my TODOs, at least without a
method.
Moreover, this property appears to be something we could derive from the
other properties like the EFFORT. We could say for instance that the
more the EFFORT is, the more the CURRENCY_DELTAS should be. Is that
possible to do with the library?
Anyway, thank you for sharing this library. I think it may help me keep
my agendas cleaner than they are now.
--
Konubinix
GPG Key : 7439106A
Fingerprint: 5993 BE7A DA65 E2D9 06CE 5C36 75D2 3CED 7439 106A
[-- Attachment #2: Type: application/pgp-signature, Size: 472 bytes --]
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ANN] Org-gamify
2014-07-09 2:39 [ANN] Org-gamify Paul Sexton
2014-07-09 6:22 ` Samuel Loury
@ 2014-07-09 7:01 ` Thorsten Jolitz
2014-07-09 20:50 ` Ivan Andrus
2014-07-17 15:04 ` Jürgen Hötzel
3 siblings, 0 replies; 6+ messages in thread
From: Thorsten Jolitz @ 2014-07-09 7:01 UTC (permalink / raw)
To: emacs-orgmode
Paul Sexton <psexton.2a@gmail.com> writes:
> I have written a plugin for org agenda, which allows "gamification" of
> task management. Define currencies, earn them by completing tasks, and
> spend them on rewards. Inspired by HabitRPG, Epic Win and similar
> systems.
>
> http://bitbucket.org/eeeickythump/org-gamify
Looks very interesting, would probably be the perfect tool for an
Org-mode based weight-watchers group or so (using real €uros or $ollars
as gaming-currency) - if you can convince Average Alice of
Emacs/Org-mode of course.
--
cheers,
Thorsten
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ANN] Org-gamify
2014-07-09 2:39 [ANN] Org-gamify Paul Sexton
2014-07-09 6:22 ` Samuel Loury
2014-07-09 7:01 ` Thorsten Jolitz
@ 2014-07-09 20:50 ` Ivan Andrus
2014-07-10 0:05 ` Samuel Wales
2014-07-17 15:04 ` Jürgen Hötzel
3 siblings, 1 reply; 6+ messages in thread
From: Ivan Andrus @ 2014-07-09 20:50 UTC (permalink / raw)
To: Paul Sexton; +Cc: emacs-orgmode
On Jul 8, 2014, at 8:39 PM, Paul Sexton <psexton.2a@gmail.com> wrote:
> I have written a plugin for org agenda, which allows "gamification" of
> task management. Define currencies, earn them by completing tasks, and
> spend them on rewards. Inspired by HabitRPG, Epic Win and similar
> systems.
>
> http://bitbucket.org/eeeickythump/org-gamify
>
> Note - I am well aware of existing criticisms of gamification. I have
> significant reservations about many of its applications myself. However
> I am not going to enter into any debate about its desirability or
> ethicality. I have written some software to allow individuals to
> voluntarily experiment with gamifying aspects of their own task
> management systems, in order to find out whether it is enjoyable or
> useful for them.
This looks quite interesting. I’m going to have to try it out. On a similar vein, I started (but kind of stalled) working on my own gamification for learning Emacs (available on MELPA):
https://bitbucket.org/gvol/emacs-achievements
Right now it’s only achievements (and I didn’t have any plans of anything else like experience). I need to write more achievements to unlock (suggestions greatly welcome—especially org related), and I think it might be cool to integrate with org-gamify to offer a richer experience.
-Ivan
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ANN] Org-gamify
2014-07-09 20:50 ` Ivan Andrus
@ 2014-07-10 0:05 ` Samuel Wales
0 siblings, 0 replies; 6+ messages in thread
From: Samuel Wales @ 2014-07-10 0:05 UTC (permalink / raw)
To: Ivan Andrus; +Cc: emacs-orgmode, Paul Sexton
every time i see that horrific word i pronounce it to rhyme with lamb.
i want that "e" back in that word!
oh, really interesting idea! :]
--
The Kafka Pandemic: http://thekafkapandemic.blogspot.com
The disease DOES progress. MANY people have died from it. And
ANYBODY can get it.
Denmark: free Karina Hansen NOW.
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ANN] Org-gamify
2014-07-09 2:39 [ANN] Org-gamify Paul Sexton
` (2 preceding siblings ...)
2014-07-09 20:50 ` Ivan Andrus
@ 2014-07-17 15:04 ` Jürgen Hötzel
3 siblings, 0 replies; 6+ messages in thread
From: Jürgen Hötzel @ 2014-07-17 15:04 UTC (permalink / raw)
To: Paul Sexton; +Cc: emacs-orgmode
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On Wed, Jul 9, 2014 at 4:39 AM, Paul Sexton <psexton.2a@gmail.com> wrote:
> I have written a plugin for org agenda, which allows "gamification" of
> task management. Define currencies, earn them by completing tasks, and
> spend them on rewards. Inspired by HabitRPG, Epic Win and similar
> systems.
>
> http://bitbucket.org/eeeickythump/org-gamify
>
Thanks for creating this. I just have some issues:
1. There is no easy way to share the Inventory between multiple
machines/emacs setups.
I sync my .org files/folders via Unison. But the the current inventory
state is saved
via `savehist-*' and thus get saved in my machine-local
.emacs.d/history file.
2. If i change a task state multiple times by accident (e.g.:
TODO->DONE->TODO->DONE) i also get rewarded multiple times.
I know this is useful for repeating tasks. But there is no easy way to
UNDO an invalid reward,
Any hints appreciated.
Jürgen
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^ permalink raw reply [flat|nested] 6+ messages in thread
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2014-07-09 2:39 [ANN] Org-gamify Paul Sexton
2014-07-09 6:22 ` Samuel Loury
2014-07-09 7:01 ` Thorsten Jolitz
2014-07-09 20:50 ` Ivan Andrus
2014-07-10 0:05 ` Samuel Wales
2014-07-17 15:04 ` Jürgen Hötzel
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