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From: Carsten Dominik <carsten.dominik@gmail.com>
To: nicholas.dokos@hp.com
Cc: emacs-orgmode@gnu.org, Paul Stansell <paulstansell@gmail.com>
Subject: Re: Bug: spreadsheet [7.7]
Date: Sun, 16 Oct 2011 13:39:48 +0200	[thread overview]
Message-ID: <B7C025B2-7818-4AF9-9D00-F2A08825477A@gmail.com> (raw)
In-Reply-To: <8033.1317573309@alphaville.dokosmarshall.org>

On 2.10.2011, at 18:35, Nick Dokos wrote:

> Paul Stansell <paulstansell@gmail.com> wrote:
>> To reproduce the bug do the following:
>> Edit this file with emacs orgmode.
>> Place the cursor in the small table below and type C-c } to toggle on the
>> display a labelled grid giving the cell references.
>> Change the c=1 in the CONSTANTS line to c=2 and refresh this line with C-c
>> C-c.
>> Put the cursor on the TBLFM line and refresh this line with C-c C-c.
>> An "I*1" appears above the table which should not appear and can't be
>> removed with the usual emacs commands.
>>  |---|
>>  | 1 |
>>  |---|
>> #+TBLFM: $1=$c
>> #+CONSTANTS: c=1
> Yup: I can reproduce it too. Toggling the table coordinates inserts
> overlays and apparently something is out of sync and that particular
> overlay does not get deleted appropriately.
> You can check that there is an overlay there by placing the cursor
> right after it and evaluating
>     (overlay-at (point))
> which should return a list of overlays at point. Assuming that you
> get a non-nil result with just that one overlay in the list, you can
> delete it with
>     (delete-overlay (car (overlay-at (point))))
> Haven't figured out why it gets left over though.

I have made a brute force solution for this issue, pressing
C-c C-c on a #+ line will remove these overlays first.
Not nice, but it helps with this problem.

- Carsten

  reply	other threads:[~2011-10-16 11:40 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-10-02 14:14 Bug: spreadsheet [7.7] Paul Stansell
2011-10-02 16:35 ` Nick Dokos
2011-10-16 11:39   ` Carsten Dominik [this message]
2011-10-16 14:40     ` Christian Moe

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